Monday, April 16, 2012

Project Space


Nicole Alibutod
Sean Pessin
English 114B
16 April 2012
Project Space
By definition, space means the unlimited or incalculably great three-dimensional realm or expanse in which all material objects are located and all events occur (dictionary.com). The space provided in the game matters as much as the person playing the game. Without the space there is no player of and in the game. Your surroundings in where you want to play also take on a big role when you want to play the game comfortably and in full focus. When playing in an awkward place, for example not at home or where ever you play most often, can make the game a bit harder for yourself and when playing in a familiar environment your mind is at ease which makes you put your full focus into the game, especially playing on a handheld console.
In our surroundings we try to engage ourselves in things that make us feel comfortable. We choose to live in a house with things we are familiar with and own. All of our necessities take up a good amount of space. No matter how much things we may have, there would be an extent where space is shortly limited.  The way we interact with it is crucial to how we run our lives. We dictate our boundaries and organize them freely.  In every video game you play there is always a limit amount of space that you are allowed to be in. In some games it can be very small or can seem infinite, but there is always a limit.

The Fairly OddParents: Breakin’ Da Rules is a video game released for the Game Boy Advance, Nintendo GameCube, PlayStation 2, Xbox, and the PC in 2003. It is based on the famous Nickelodeon cartoon, The Fairly OddParents. It was developed by Helixe and published by THQ. The main goal of this video game is to restore peace. Anti-Cosmo arrives to steal the book, and you defeat Vicky at the very end to restore peace. The backstory to this is that when Timmy was going through school (before his fairly oddparents) he was always miserable because of his evil babysitter, Vicky, and his evil teacher, Mr. Crocker. Every day they would “ruin” Timmy’s life, and because of that he was granted fairly oddparents, Cosmo and Wanda. Along with Cosmo and Wanda came a rule book, Da Rules, which are a set of rules on wishes that are not allowed to make by a child. “Da Rules” book is an essential part of being a fairy for whoever, other than the fairy, has it can cause serious trouble.
Each “regular” fairy always has an “anti-fairy,” sort of like an alter ego. They are usually meaner and are the opposite of the “original” fairy. For example, Cosmo’s, who is quite stupid, anti-fairy is quite intelligent and as for Wanda, who is the smart one between the two, is stupid. And because they are evil, they are out to steal “Da Rules” book. Each level of the game you are to cruise along until the “finish line.” During the “walk” there are certainly obstacles that come your way.
 There are various anti-fairies who are out to kill you. There are some that you can kill in one hit, some in two and some quite a few. You are to avoid their red zaps, and if you are hit, you lose a life. Some fairies have more than one zap at a time. Other than the fairies being there, there are also other creatures there that can also hurt you as much as a fairy can. Some of these creatures are frogs (that jump up and down), flies (that obviously fly around), jellyfish and fish (that also obviously swim around), and other alien type creatures. 
These so called enemies take advantage of the space given to them. They take on full force on what the game gives them. A lot of the time when the level starts getting harder, more fairies appear in the screen, making it harder to dodge the red zaps. In parts of the levels there are several ambushes. In these ambushes many of the creatures pop up and your goal is to shoot them all and not get hit. You are only allowed a small space in the game; you are not allowed to move backwards or to move forwards until cleared. Timmy Turner is the character who you are playing, and is the only option in the game, and you are free to move about in the game. He is allowed to move forwards, jump up and down, but can only move back to a certain extent. You are not allowed to move back all the way, only forward.
At the end of each level you collect a page of the book, various amounts of coins, and a password. The password is a crucial part of the game. Say for example, you decide to stop playing the game for a moment and would like to resume the game later on you will need that password to either move on or to resume the level. There are 4 levels, which each has sub levels along with it. As the levels go on the harder it becomes. But it still has the same concept of fairies and creatures in the level. You are only allowed a limited space in this two-dimensional game, as for three-dimensional games, the space seems infinite.
The equipment of the game can determine how well you can survive throughout the game. One part of your equipment is your gun, which zaps the creatures and fairies. With this gun you are allowed infinite zaps. Along the way you can pick up power up to change the setting of your gun. Some power ups allow your gun to kill with one shot and some allow your gun to shoot more than one zap at a time. With these power ups you are able to kill your enemy quicker and move along the game quicker.
Another type of equipment in the game is the “big zap” by either Cosmo or Wanda. What this “big zap” does is that when you feel as though there are too many enemies attacking you at one certain time you are allowed to use the zap to kill all of your enemies at once. If you are playing without cheats you are only allowed 15 per level. But if you are playing with cheats are you use your coins to pay for the zap and have infinite zaps. The zaps are very useful when you are feeling overwhelmed by the fairies and creatures filling up your screen and making your space in the game smaller, which make it harder to dodge their zaps.
Something similar to the “big zap” is the wands. What this is that when clicking the same button for the big zap, instead of a big zap you either get Cosmo or Wanda to play for you for a bit. When either fairy is playing you kill your enemies quicker and with one shot. But these fairies are timed in how long you use them. The amount of space the fairies moves is more than what Timmy Turner has, and quicker too. The fairies can be all over the screen, from corner to corner, while Timmy I cannot really accomplish that space, and if he were to try to, it would be in a slower manner.
Another equipment of the game is the bombs. In the game you are allowed 3 bombs per game. What this bomb does is blow up what is in front of you. You are only allowed 3 at a time until you raise enough coins to play. If you reach the minimum amount of coins, you regain your 3 bombs again.
In the game you are given 10 lives. Each time you are hit by the enemies zap you obviously loose a life. But there is a power up throughout the level that lets you regain one full life. These are in the shape of a crown. The way you move about the game determines if you can gain or lose a life. Either if you move too much or too little, too fast or too slow all determines your life throughout the game. Everywhere you move around the space helps you a little bit. All these equipment benefit you in anyway. But how you use the space and time to use the equipment can either help or fail you.

This game has various versions in which you can play it on (consoles). This game is provided on the Xbox, Playstation2, Nintendo DS, and etc. The version I have been playing on is on the Nintendo DS, which a handheld console. For those who are not familiar to what handheld means, it simply translates to portable playing. You can take the game anywhere you like and at any time. You obviously cannot luggage around an Xbox or PlayStation around to play a video game.
Being able to bring the game around where ever I go was hassle free. The space I was allowed to play the game was almost about infinite.  Where ever I go, I was able to put the DS into my purse and play it when I please. It did not matter if there were hundreds of people or a small amount of people unless I find a good amount of space to play I was good. Being able to shift places, from home to somewhere else, to play made it easier to finish the game because I was able to play at any given time and day. Every movement you make takes up space and how we choose to move determines where we will go and end up.
 Being able to play the game other than home can also help you concentrate more (depending on your environment at home). Leaving the space you live in to move to another space can clear your frustration. For example I practically live in a full house, and playing video games can be quite a challenge with all the noise and distractions. But if I were to relocate myself, maybe the park, I would probably be able to play better. My space has dramatically changed from something all closeted up to something more open and free. I would not have to feel claustrophobic when playing. But because playing wherever you decide is great it does have its disadvantages.  

When bringing the game around you can also lose control. What that means is that you aren’t always able to hold on grasp in how you perform when playing the game. If you were to move to a space where there are a bunch of distractions, like a concert (even though those chances are unlikely) the way you perform the game can be quite difficult. Your space is limited to your seat and probably the bathroom. You are not allowed freely to move as you please. Another example if you were to a moving vehicle like your car or bus it can also be quite hard to perform on your game because of the frequent movements the vehicle is doing, taking you to point A to point B. Also another disadvantage of being able to play on a handheld can be that the screen is quite small and others around you would not be able to see what you may be doing. And because of that the person would so more than likely move closer to you, making your space much smaller and more awkward. You are not allowed to move.
The signs, signals and symbols in the game helped me conquer the game, if it weren’t for them you could not reach your goal: to defeat Vicky and the evil anti-fairies. With some of the signs in the game it would tell you that danger is approaching and you need to watch out. Also some of the so called signs could be the noises the anti-fairies gave to signal that they are coming. Signals such as the arrow to tell you to move forward or the sound of the fairies make also help determine your position in the game.  And as for the symbols you see the crown as a new life, the coins as money and the hand as a special equipment and etc. These signs, signals and symbols are crucial when playing the game. Space, whether in the game or in your surroundings determines your performance on how you play the game, every step and move you make can either kill or make you.








Fairly Odd Parents: Breakin' Da Rules

Here are 2 of my screen shots of the game that I'm currently playing for project space:



Articles.

http://www.jstor.org.libproxy.csun.edu/stable/591367?&Search=yes&searchText=status&searchText=hierarchy&list=hide&searchUri=%2Faction%2FdoBasicSearch%3FQuery%3D%2528hierarchy%2Bstatus%2529%26gw%3Djtx%26acc%3Don%26prq%3D%2528political%2Bhierarchy%2Bstatus%2529%26Search%3DSearch%26hp%3D25%26wc%3Don&prevSearch=&item=9&ttl=96593&returnArticleService=showFullText

The Mismatch between Class and Status


This article is about the relationship about class and status. The paper shows comparing and contrasting between the two. It says how on one point they are two different things, then in another view they still come together. It also talks about the differences between rights a person has and the esteem they have upon themselves. People in the higher status usually have more right, does not necessarily mean more esteem to those who have a lower status.

http://www.jstor.org.libproxy.csun.edu/stable/4240179?&Search=yes&searchText=Frank&searchText=Herbert&searchText=Dune&list=hide&searchUri=%2Faction%2FdoBasicSearch%3FQuery%3D%2528Dune%2Bby%2BFrank%2BHerbert%2529%26gw%3Djtx%26acc%3Don%26prq%3D%2528hierarchy%2Bstatus%2529%26Search%3DSearch%26hp%3D25%26wc%3Don&prevSearch=&item=1&ttl=719&returnArticleService=showFullText

History and Historical Effect in Dune



This article talks about the structure and institutions created in Dune. The paper also talks about how the story of Dune relates to history and how essential it was to creating the story. Herbert believes that history is a linear and progressive process. Imperium clearly show the evolution of history. 


http://web.ebscohost.com.libproxy.csun.edu/ehost/detail?vid=3&hid=104&sid=b297eae8-f76f-49c4-9b4a-32c9189211b0%40sessionmgr115&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#db=afh&AN=70305249

Social Connectedness, Discrimination, and Social Status as Mediators of AcculturationlEnculturation and Well-Being.

This article talks about a survey being taken including social connectedness in mainstream society, social connectedness in the ethnic community, perceived discrimination, and expected social statusas mediators. Results indicated that the effect of acculturation on SWB was mediated by social connectedness in mainstream and ethnic communities and expected social status, whereas the effect of enculturation on SWB was mediated by social connectedness in the ethnic community and expected social status.

To Sum Things Up


          The book Dune was written by Frank Herbert and is still today one of great scientific novels written. Dune was written in the early 1960s, when drug experimentation was beginning to enter the mainstream society of America. The book explores the concept of drugs as a way of opening “perception.” Consuming mélange, which is highly addictive in large quantities, allows Paul to see through time and perceive the future. The drug Spice is found on the planet Arrakis. Without the existence of the drug Spice, there would be no sense of hierarchy. Obtaining the spice you have to have some type of power status. The higher status, the easier it is to obtain the spice. In today’s society you see how power comes to play. Having money determine your status in this world, the more money, the more money and power you obtain. The definition of power is: the ability to do something in a particular way. The importance of status is shown throughout the books. Power is key to the people living in the Dune universe; they always need to be on top. With spice it determines the hierarchy of the individual on these various planets.
          Spice is known to be like the Truthsayer drug according to the Reverend Mother. People take the drug to advance their capabilities to see falsehood. Many had taken it, yet died trying. The drug had become the main priority of the planets and will do anything to get rid of anything in their way. The need for spice led the war between the Atreides and the Harkonnens. The books show how each act on their desire to succeed the drug. With the battle you see how power comes to play, and to whoever wins the battle their status can rise up. Not only is spice the prize but also their reputation of whoever can be the greater power.
          When looking at the characters in Dune it is know that they are all tied to spice. If there was no spice there would be no motives for the Emperor, Paul and Leto and the Baron. But because of the high demand there could only be one who was to obtain all. To whoever was to gain that power sets the hierarchy and to those who are not necessarily in the battle stay up with the hierarchy. The battle between the Atreides and Harkonnes, the Harkonnes and the Fremen, the Fremen and the Sardaukar, the Emperor and Paul all lead up in a big or small degree is of spice.

Sunday, April 15, 2012

Memory Lane

This post is just for me. Time truly flies when you're not counting the days. This post is just a reminder on how much I miss high school and show how much I have amazing people in my life. These people and so much more in my life have proved to me that they are truly there for me through thick and thin.

Prom 2011

Senior Breakfast 2011


Senior Bowling Night

Graduation 2011


My 18th Birthday

Cherish what you have now and live in the moment, in a blink of an eye all of it is gone forever, but the memories live on forever. 

Prom 2012

So this Saturday was my best friend's and a couple of close friend's prom. Sadly I wasn't able to go but that is alright. I did my best friend, Katherine's makeup and my other friend's nails. It turned out gorgeous! Seeing everyone at pre-prom made me so happy! Everyone look beautiful and handsome. And also seeing them made me miss high school even more. It just felt like I just had my prom. Time truly does pass us by and it's taking a toll on me. I do not want anything ending, but we need new things to begin. So here are a couple photos of my friend's prom. Katherine is the one in red and with short hair who I did her make up for.





Magazine Nails


Tutorial

  1. Apply a base coat (anything from clear to sheer)
  2. Apply a desired base color (anything that will be the solid color, for example my nude beige)
  3. Wait for it to completely dry
  4. Go through a magazine and fine a print (preferably with a white background) and cut it out into strips that can be placed over the nail
  5. Get rubbing alcohol and you can either put it in the cap or a small bowl ( I just did the cap) and have q-tips ready
  6. Place the magazine clipping over the nails and hold it into place, make sure the print you want is facing the nail
  7. Dip q-tips into the rubbing alcohol and dab it on the magazine clipping (don't get it to soaked)
  8. After making it "wet" press firmly against nail, and slowly lift off
  9. Apply a top coat to seal your design
  10. WALA, you now have magazine nails (:
-If you do not like how it turned out, simply take the RUBBING alcohol, not acetone, and rub it off. This will not mess up your nail polish

GOOD LUCK (:


Abominable #11


So here we have another bird strip. I was reading the little comment that the author wrote that he had to text his wife every time he did a bird strip because he didn't want her to worry because this was not a reflection of their marriage. I really do love these birds, and all the "random" parts of the comic. It gives us a break within the story, allowing us to soak everything in. I can't wait for the next part to this story to see  who the lady bird might be!

Sunday, April 8, 2012

Abominable #10


These cats are silly :3
Aww this is the "final" comic strip, since the author is going to start a new project. I hope he will return quick!

Abominable #9


Man, this post is fitting my current mood of state. Doesn't necessarily mean I'm going through the same exact problem, but still same mood setting.



Spring Break

I'm pretty bummed that spring break is over and that tomorrow I will  be resuming school -.- But I had a pretty chill spring break. Here's an outline to what I did for the past week.

Friday

  • Had breakfast at More Than Waffles with a friend who was on spring break from SD
  • Went over to my cousin's house and we went to the movies
  • Movie hopped from The Hunger Games to Mirror Mirror to Wrath of the Titans
Saturday
  • Lazy Saturday (stayed home)
Sunday
  • Came with my sister to get her tattoo done
Monday
  • Came with my friend to Glendale, Pasadena and Eagle Rock
  • Went shopping and got my nails done in Glendale, dropped her mom at the dentist, chilled in Old Time Pasadena, and went to Target in Eagle Rock
Tueday
  • Lazy Tuesday
Wednesday
  • Picked up my friend and went shopping at Topanga Mall
  • Bakes cookies
Thursday
  • Cousin Bonding time!
  • Picked up cousin
  • Ate at Shogun (: Got my sushi fix
  • Dropped my cousin off to his friends house and the rest of us went to the mall (all girls)
  • Picked up my cousins
  • Went back to the house and chilled
Friday
  • Lazy Friday
Saturday
  • Niece's 3rd Birthday Party
Sunday
  • Easter Sunday!
  • Ate Korean BBQ in Ktown
  • Went to the cemetery to visit my grandparents
  • Ate Yogurtland
  • Home
  • Visited Church
  • Ate at A&W, a Chinese restaurant 

Another Obsession: GAMES

My two current obessions: Drawsomething and Bejeweled.
You can catch me playing these games 24/7. Its killing me -.- haha, but I can't stop playing!!! Sometimes I even think about it when I'm not playing. And as we speak, I'm about to play!



Instagram Frenzy!

So I don't know if you are already aware of what is trending with the youngins: Instagram for Android.
Yes! Finally Instagram for Android! For those who do not know what Instagram is, think of it as Twitter but with only pictures. You are able to edit pictures, caption it, like other peoples picture and etc. One thing that annoyed me was when iPhone users got "furious" because instagram isn't only for them. Oh SHUT UP and cry me a river. I love instagram! For those who have iPhones or Android phones and do not have instagram, go download it! Here are a couple pictures of mines (:

Instagram: _cheetahnicole






Obsessed!




So as you can tell I'm quite obsessed with nail polish and doing my nails. I'm so proud of my beautiful collection <33 And oh trust me it will keep growing. This isn't actually all of it, I have way more in the house.
I started my nail design/nail polish "addiction" when I was a sophomore in high school. I would always design my nails weeks after weeks, and everyone would always take notice. They'd always ask if they can see them and ask me the same question over and over, "How do you do this!?!?" And all I say is "Magic!" But of course there was a lot of times when I get real lazy to do it. I will not stop getting nail polish and I will not stop designing! (: